It's time to begin conversations with other characters. To start this feature, we need to understand how to render characters out on the screen. This process consists of finding sprites, resizing them if needed, importing tile-sets into Tiled, importing characters into our code, and rendering out associated collision blocks.
We'll be learning how to do all of that directly within this episode, so buckle up and let's get started.
Ninja Adventure Asset Pack: https://pixel-boy.itch.io/ninja-adventure-asset-pack
0:27 Get and prepare character assets
9:18 Draw characters and import their data
13:50 Create 2D character map
21:59 Render out character sprites
26:59 Scale up small spritesheets
34:11 Add collisions with characters
35:39 Animate characters
37:39 Add a secondary character