Our attack options are currently hard-coded into our interface, meaning, if we were to use a different monster, our attack options would remain the same (they should be different).
This episode will show you how to populate your interface's attack section from the attacks associated with each monster we create. To do so, we'll create a data object for our monsters, give them an attacks array, then extend our Sprite class into a Monster class.
2:06 - Create Monsters Data Object
6:30 - Create Monster Class from Sprite Class
11:43 - Populate Buttons From Monster Attacks