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Foreground Object Programming

Published 3 years ago

Foreground objects need to be rendered as the very last layer within our game map in order to give off the illusion as if our player can travel behind them. Here we'll learn how to export our foreground objects as one large layer, then import them into our game so our player has some items in which they can move behind.

We'll also refactor our classes into a separate file for code cleanliness purposes.

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