After detecting a collision, we can associate a character with it. By grabbing this character and accessing their dialogue property (which we'll create), we can cycle through a conversation with them.
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Published 2 years ago
After detecting a collision, we can associate a character with it. By grabbing this character and accessing their dialogue property (which we'll create), we can cycle through a conversation with them.
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Hey Chris, can you maybe give an update on when you are going to upload the remaining videos in this course? (: