Traditional Pokemon games require that you walk through bushels of grass in order to potentially activate a battle. In this episode, we'll learn how to replicate exactly that.
0:00 Create and export battle zones in tiled
2:56 Import battle zone data into project
5:12 Create battle zone canvas objects
11:09 Battle zone collision detection
15:15 Detect for overlapping areas
26:11 Randomizing chances of a battle