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Creating a sidescroller type Mario game requires a bit of knowledge related to physics, collision detection, and sprite animation. It can be quite tricky at first, but once you understand the basics, you can set up some full-fledged levels which anyone can play. This tutorial will teach you everything you need to know in regards to developing a fully functional Mario-type game with just HTML5 canvas and vanilla JS.
Canvas Boilerplate: https://github.com/christopher4lis/canvas-boilerplate
Image Assets: https://drive.google.com/drive/folders/147Yx4qrTlzPUkEDvwaYEMcQjaaH8hX8r
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Hi, Chris, the video source code mario image seems to be different from the one in the video, I was able to run the game but the mario doesn't move at all.
Hi, Chris, the video source code mario image seems to be different from the one in the video, I was able to run the game but the mario doesn't move at all.
Hello Chris. my name is Mark... i just want to ask how to not double jump, i dont like my game jump even though the character still in the air! and not shoot fireflower continoustly if i long press the space button. i like to shoot one at a time! can you help me please... thank you in advance....
hello Chris. my name is Mark... i just want to ask how to not double jump, i dont like my game jump even though the character still in the air! and not shoot fireflower continoustly if i long press the space button. i like to shoot one at a time! can you help me please... thank you in advance....
hello Chris. my name is Mark...
i just want to ask how to not double jump, i dont like my game jump even though the character still in the air! and not shoot fireflower continoustly if i long press the space button. i like to shoot one at a time! can you help me please... thank you in advance....
I liked your video, Chris! Can you add more videos?