There's a small bug you may have noticed in which the platforms of our game move the very beginning of the level whenever the browser window is refreshed. This occurs since our init()
code is running before all of our game assets are loaded. Here I'll show you how to fix this using the power of promises and async / await.
Hello Chris. my name is Mark... i just want to ask how to not double jump, i dont like my game jump even though the character still in the air! and not shoot fireflower continoustly if i long press the space button. i like to shoot one at a time! can you help me please... thank you in advance....