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Proceed to level 2

Published 2 years ago

Here we'll cover how to transition into a second level once you complete the first one. We're going to utilize completely new scenery from an Illustrator file I created, and import it into our game using a similar technique to how we imported audio files within the last episode.

The step by step process for this task looks like this:

  • Layout new level in Illustrator

  • Duplicate init function

  • Import new assets in separate file

  • Create new level based on new assets

  • Refactor init to restart correctly

  • Add setTimeout

  • Add onto current level

  • Set gravity within init functions

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