Gravity pulls down our player, but there's no input from us as the user yet. Here we'll add in some event listeners to determine when we press down on our keyboard. We'll react accordingly by editing our player's velocity.
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Published 3 years ago
Gravity pulls down our player, but there's no input from us as the user yet. Here we'll add in some event listeners to determine when we press down on our keyboard. We'll react accordingly by editing our player's velocity.
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