Our game takes place on earth, not outer space. As a result, we need our player to fall to the ground thanks to our good friend gravity. Here we'll implement this effect using some basic physics and conditionals.
Premium Features
Published 4 years ago
Our game takes place on earth, not outer space. As a result, we need our player to fall to the ground thanks to our good friend gravity. Here we'll implement this effect using some basic physics and conditionals.
Comments
Want to participate?
Create a free Chris Courses account to begin
You also need to adjust the player height as it would have somewhat sunk below the canvas.