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Refactor and touch-ups

A game can run completely off of one file, but if we're to continue to make updates, it can get a little annoying to find exactly what it is we want to edit. As a result, it makes sense to refactor things into a scalable, more organized format.

Here I'll show you how I'd organize our game to make things a bit easier to find, while fixing a bug or two along the way.

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