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Power-Ups

Click the "Premium Game Assets" link above to access the lightning bolt used for this video.

Power-Ups are similar to other object classes, but if we want to make the actual rendered object stand out (by using an image and making it rotate), we need to do an extra bit of work.

Here we'll be replacing our default circle objects with that of an image, a lightning bolt specifically, that'll serve as an indicator that this is something we want to grab to obtain additional powers. We'll be covering the exact process for finding a good power-up icon, how to export it into something we can use within canvas, and how to ensure our player gains abilities once this power-up is grabbed.

You'll also learn a few things regarding how to manage this power-up such as how to create multiple instances of it over time, how to ensure it expires after a certain amount of time has passed, and how to change the player and projectile colors after it has been grabbed.

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guillermo3307 posted 4 years ago

Hello chris, i was following the course but i realized that in this video it has very different things from where i left, I saw the publication date and it appears that it is 4 days and the rest of a year, I wanted to know if you have the old videos to continue with the course?

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chris posted 4 years ago

Hey Guillermo - no problem, I can definitely get you the older vids (these new ones were redone to contain better audio and less bug fixing later on). I'll go ahead and shoot you an email with links to those videos 🙌

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