In this lesson, we will create our game's enemies - circles of different sizes that will appear from the edges of the screen and move towards the center in an attempt to destroy our player.
These enemies will add an exciting and challenging element to our game, as the player will have to destroy them in order to survive. We will use the player class that we created in the previous lesson as a starting point, and will modify it to define the properties and behavior of our enemies.
By creating these enemies, we will lay the foundation for our game's enemy system and will be able to render them on the screen.