With our sprites implemented, it's time we re-implement our attack boxes so they're placed precisely in the location of our actual animations. We'll also learn how to activate an attack ONLY when a certain frame has been entered within our animation.
0:00 - Re-Render Attack Boxes
4:01 - Set Attack Box Offset and Size
6:18 - Time Attacks By Animation Frames
9:40 - Attacks for Player 2