Once most of the game functionality is in place, it's usually time to add in artwork. To add artwork (also known as sprites within game development), we'll refactor our projectile class' draw method to accept an image. Eventually we'll get to animation, but here, we'll start easy since a projectile sprite only consists of one frame (no animation involved).
0:00 Pull assets into project
2:43 Refactor classes into separate files
7:14 Add image to Projectile class
9:54 Create parent Sprite class