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Say you want to display a few key locations on your globe鈥攑oints you can interact with to display some sort of extra data such as population. Getting those points onto your sphere in the correct spots requires a bit of geometry and trigonometry magic.
In this tutorial, I'll show you how to perfectly place Three.js spheres on your globe using the world's accepted latitude and longitudinal coordinate system.
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I was wondering if there would be a follow up on this video on how to make the data points grow into rectangular prisms?
How did you know that sphere is not in the correct location as the atomsphere or shader? Why did you roated it by -pi / 2 and not pi/2 or -pi/3?