Premium users get early access to this course before its release on YouTube (projected Oct 15 2024)
To develop a 2D-like Zelda game, we first need to design some sort of game map. To do so, we're going to use a tilemap editor program I made called https://mappermate.com/.
Here we'll learn how to:
Use tilesets and MapperMate's tools to create landscapes
Use terrain tiles to create a detailed map surface
Add buildings and map details
Layer objects like trees
Add collisions