Code a Rainbow Snake with Perlin Noise

Published a month ago

Perlin Noise is controlled randomness. Rather than canvas particles teleporting from one location to another, Perlin Noise will move your particles randomly, but with a degree of control. Each value that a Perlin Noise function returns is related to the previous value in some manner, giving off that illusion of controlled randomness. You'll see exactly what I mean as the video goes, but be sure to drop any questions you might have in the comments.

🔗 Links

Comments

Want to participate?

Create a free Chris Courses account to begin

or
Sign In

No comments yet, be the first to add one

Cheat Sheet Preview

Download The Official Chris Courses HTML5 Canvas Cheat Sheet

Essential canvas syntax at your fingertips.

Download Now

Providing the lift to launch your development career

© 2020 Chris Courses. All rights reserved.